Incidents: Basketball
As STATSCORE, we distinguish several types of incidents that our Scouts use in the process of providing coverge for a given sport event. Each of these incidents is briefly described and included in the relevant table.
Event incidents - their use directly influences the change in match statuses or triggers specific parts of the match. Match statuses are described in a separate section - “Statuses: Basketball”.
Id | Incident name | Is important for trader | Affect on statuses | Affect on results | Affect on time | Affect on betstatus |
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183 | 1st quarter started | yes | set “1st quarter” status | Result = 0 Regular time = 0 First half = 0 | no | bet_status = no change |
184 | 2nd quarter started | yes | set “2nd quarter” status | Second quarter = 0 | no | bet_status = no change |
185 | 3rd quarter started | yes | set “3rd quarter” status | Second half = 0 Third quarter = 0 | no | bet_status = no change |
186 | 4th quarter started | yes | set “4th quarter” status | Fourth quarter = 0 | no | bet_status = no change |
2285 | 1st half started | yes | set “1st half” status | Result = 0 Regular time = 0 First half = 0 | no | bet_status = no change |
2286 | 2nd half started | yes | set “2nd half” status | Second half = 0 | no | bet_status = no change |
2287 | Overtime 1 started | yes | set “1st overtime” status | Overtime = 0 1st overtime = 0 | no | bet_status = no change |
2288 | Overtime 2 started | yes | set “2nd overtime” status | 2nd overtime = 0 | no | bet_status = no change |
2289 | Overtime 3 started | yes | set “3rd overtime” status | 3rd overtime = 0 | no | bet_status = no change |
2290 | Overtime 4 started | yes | set “4th overtime” status | 4th overtime = 0 | no | bet_status = no change |
2291 | Overtime 5 started | yes | set “5th overtime” status | 5th overtime = 0 | no | bet_status = no change |
2292 | Break after | yes | no | no | no | bet_status = no change |
2293 | Break after 1st quarter | yes | set “Break after 1st quarter” status | no | clock_status = stopped | bet_status = no change |
2294 | Break after 2nd quarter | yes | set “Break after 2nd quarter” status | no | clock_status = stopped | bet_status = no change |
2295 | Break after 3rd quarter | yes | set “Break after 3rd quarter” status | no | clock_status = stopped | bet_status = no change |
2297 | Break after overtime 1 | yes | set “Break after 1st overtime“ status | no | clock_status = stopped | bet_status = no change |
2298 | Break after overtime 2 | yes | set “Break after 2nd overtime“ status | no | clock_status = stopped | bet_status = no change |
2299 | Break after overtime 3 | yes | set “Break after 3rd overtime” status | no | clock_status = stopped | bet_status = no change |
2300 | Break after overtime 4 | yes | set “Break after 4th overtime” status | no | clock_status = stopped | bet_status = no change |
2301 | Break after 1st half | yes | set “Break after 1st half“ status | no | clock_status = stopped | bet_status = no change |
194 | Waiting for overtime | yes | set “Waiting for overtime” status | no | clock_status = stopped | bet_status = no change |
196 | Finished after overtime | yes | set “Finished after overtime” status | no | clock_status = stopped | bet_status = inactive |
197 | Finished awarded win | yes | set “Finished awarded win” status | no | clock_status = stopped | bet_status = inactive |
198 | Finished regular time | yes | set “Finished regular time” status | no | clock_status = stopped | bet_status = inactive |
199 | Cancelled | yes | set “Cancelled” status | no | clock_status = stopped | bet_status = no change |
200 | Postponed | yes | set “Postponed” status | no | clock_status = stopped | bet_status = no change |
201 | Interrupted | yes | set “Interrupted” status | no | clock_status = stopped | bet_status = no change |
203 | Abandoned | yes | set “Abandoned” status | no | clock_status = stopped | bet_status = no change |
Team Incidents: Incidents whose use directly impacts on results and team/player statistics. Results and statistics are described in a separate sections - “Results: Basketball” and “Statistics: Basketball”
Id | Incident name | Is important for trader | Participant | Add info possible values | Add info format | Note
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156 | In possession | yes |
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158 | Free throw in | yes | Player who scored the points |
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159 | 2-point shot made | yes | Player who scored the points | Jump shot | attr. ID: 651 |
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Layup | attr. ID: 652 |
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Dunk | attr. ID: 653 |
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Hook | attr. ID: 654 |
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Points from turnovers | attr. ID: 724 |
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Points in the paint | attr. ID: 725 |
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Second chance points | attr. ID: 726 |
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Fast break points | attr. ID: 727 |
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160 | 3-point shot made | yes | Player who scored the points | Jump shot | attr. ID: 650 |
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Points from turnovers | attr. ID: 728 |
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Second chance points | attr. ID: 729 |
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Fast break points | attr. ID: 730 |
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161 | Missed free throw | no | Player who missed the points |
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162 | Missed 2pts shot | no | Player who missed the points | Jump shot | attr. ID: 655 |
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Layup | attr. ID: 656 |
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Dunk | attr. ID: 657 |
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Hook | attr. ID: 658 |
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163 | Missed 3pts shot | no | Player who missed the points | Jump shot | attr. ID: 659 |
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2716 | Free throws awarded | no |
| 1 | attr. ID: 502 |
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2 | attr. ID: 503 |
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3 | attr. ID: 504 |
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164 | Foul | no |
| Offensive | attr. ID: 505 |
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Technical | attr. ID: 506 |
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Unsportmanlike | attr. ID: 507 |
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165 | Offensive rebound | no |
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166 | Defensive rebound | no |
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176 | Turnover | no |
| Out of bounds | attr. ID: 508 |
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Travelling | attr. ID: 509 |
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Shot clock | attr. ID: 510 |
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Backcourt | attr. ID: 511 |
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8 seconds | attr. ID: 512 |
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5 seconds | attr. ID: 513 |
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3 seconds | attr. ID: 514 |
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Double dribble | attr. ID: 515 |
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Offensive goaltending | attr. ID: 516 |
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2717 | Timeout | yes |
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2718 | Timeout over | yes |
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179 | TV Timeout | yes |
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2715 | TV Timeout over | yes |
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180 | Jump ball | no |
| Home | attr. ID: 500 |
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Away | attr. ID: 501 | |||||
181 | Injury | no |
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188 | Foul bonus | yes |
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190 | Block | no |
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334 | Steal | no |
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2305 | Throw in | no |
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2808 | Substitution In | no |
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2809 | Substitution Out | no |
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Informing incidents - incidents that can pertain to the entire match or a specific team but do not affect any statistics.
Id | Incident name | Is important for trader | Participant | Add info possible values | Add info format | Note
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202 | Start delayed | yes |
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2714 | Match about to start | yes |
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1001 | Match resumed | yes |
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| Used for resuming the interrupted match |
41 | To finish | yes |
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2302 | Referee's injury | no |
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2303 | Break during the game | no |
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Incidents related to managing match markets - incidents where their use causes specific match markets to be closed or opened.
Id | Incident name | Is important for trader | Participant | Add info possible values | Add info format | Note
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1000 | Betstart | yes |
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| Betstart indicates that betting markets can be activated. |
1010 | Betstop | yes |
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| Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field. |
2304 | Play under review | yes |
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| Indicates that all betting markets are closed until the referee’s decision |
1200 | Technical problems | yes |
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| Indicates technical issues during the providing of the coverage and automatically closes all match markets |