Incidents: Soccer

Incidents: Soccer

As STATSCORE, we distinguish several types of incidents that our Scouts use in the process of providing coverge for a given sport event. Each of these incidents is briefly described and included in the relevant table.

 

 

  1. Event incidents - their use directly influences the change in match statuses or triggers specific parts of the match. Match statuses are described in a separate section - “Statuses: Soccer”.

 Id

Incident name

 

Is important for trader

Affect on statuses

Affect on results

Affect on time

Affect on betstatus

 Id

Incident name

 

Is important for trader

Affect on statuses

Affect on results

Affect on time

Affect on betstatus

427

Not started

yes

set “Not started” status

no

no

bet_status = no change

429

1st half started

yes

set “1st half” status

Result = 0

Regular time = 0

First half = 0

clock_status = running

bet_status = no change

430

2nd half started

yes

set “2nd half” status

 

Second half = 0

clock_status = running

bet_status = no change

431

Extratime 1st half started

yes

set “Extratime 1st half” status

Extratime 1st half = 0

Overtime = 0

clock_status = running

bet_status = no change

432

Extratime 2nd half started

yes

set “Extratime 2nd half” status

Extratime 2nd half = 0

clock_status = running

bet_status = no change

433

Penalty shootout started

yes

set “Penalty shootout” status

Penalty = 0

no

bet_status = no change

434

Finished after extratime

yes

set “Finished after extratime” status

no

clock_status = stopped

bet_status = inactive

435

Finished after penalties

yes

set “Finished after penalties” status

no

clock_status = stopped

bet_status = inactive

436

Finished awarded win

yes

set “Finished awarded win” status

no

clock_status = stopped

bet_status = inactive

437

Finished regular time

yes

set “Finished regular time” status

no

clock_status = stopped

bet_status = inactive

439

Cancelled

yes

set “Cancelled” status

no

clock_status = stopped

bet_status = no change

 

440

Postponed

yes

set “Postponed” status

no

clock_status = stopped

bet_status = no change

 

441

Interrupted

yes

set “Interrupted” status

no

clock_status = stopped

bet_status = no change

 

442

Abandoned

yes

set “Abandoned” status

no

clock_status = stopped

bet_status = no change

445

Halftime

yes

set “Halftime” status

no

clock_status = stopped

bet_status = no change

446

Waiting for extratime

yes

set “Waiting for extratime” status

no

clock_status = stopped

bet_status = no change

447

Extratime halftime

yes

set “Extratime halftime” status

no

clock_status = stopped

bet_status = no change

448

Waiting for penalty

yes

set “Waiting for penalty” status

no

clock_status = stopped

bet_status = no change

 

  1. Team Incidents: Incidents whose use directly impacts on results and team/player statistics. Results and statistics are described in a separate sections - “Results: Soccer” and “Statistics: Soccer”

 Id

Incident name

Is important for trader

Participant

Add info possible values

Add info data

(attribute_IDs)

Note

 Id

Incident name

Is important for trader

Participant

Add info possible values

Add info data

(attribute_IDs)

Note

400

In possession

no

 

Key pass

attr. ID: 840

Used when the action takes place on half of the team that is in possession of the ball

401

Attack

no

 

Key pass

attr. ID: 841

Used when the action takes place between the center line and about 25 meter in front of the opponent's goal line

402

Dangerous attack

no

 

Key pass

attr. ID: 842

Used when the action takes place about 25 meters in front of the opponent goal line (or closer)

403

Free kick

no

 

Dangerous free kick

attr. ID: 466

"Dangerous free kick" attribute is used when the free kick takes place about 25 meters in front of the opponent's goal line (or closer)

410

Foul

no

 

Causes penalty

attr. ID: 856

 

405

Shot on target

no

 

Goalline clearance

attr. ID: 731

A clear and intentional attempt to score a goal, resulting either in a goal or a shot that would have ended as a goal without the goalkeeper's intervention. A shot also includes:

  • an attempt blocked by the last defender

  • a direct shot on target from a corner kick

  • a shot on target that was deflected or touched by another player along the way

Power shot

attr. ID: 844

Volley

attr. ID: 845

Bicycle kick

attr. ID: 846

Chip

attr. ID: 847

One on one

attr. ID: 848

Left foot

attr. ID: 404

Right foot

attr. ID: 405

Inside penalty area

attr. ID: 427

Outside penalty area

attr. ID: 428

Head

attr. ID: 429

Upper left

attr. ID: 430

Upper right

attr. ID: 431

Upper middle

attr. ID: 432

Bottom middle

attr. ID: 433

Bottom left

attr. ID: 434

Bottom right

attr. ID: 435

Big chance missed

attr. ID: 888

Free kick

attr. ID: 406

Easy save

attr. ID: 891

Important save

attr. ID: 894

Spectacular save

attr. ID: 897

Normal

attr. ID: 909

First touch

attr. ID: 910

No pressure

attr. ID: 911

Light pressure

attr. ID: 912

High pressure

attr. ID: 913

Clear position

attr. ID: 914

1 defender

attr. ID: 915

2 or more defenders

attr. ID: 916

Uncomfortable position

attr. ID: 917

Empty net

attr. ID: 918

Other body part

attr. ID: 919

406

Shot off target

no

 

Left foot

attr. ID: 408

A deliberate attempt to score a goal that misses the goal, without contact by a player who deflects the ball from the on-target area to the off-target area.

A shot that hits the goal frame is classified as a shot off target, unless the ball subsequently enters the net.

Right foot

attr. ID: 409

Inside penalty area

attr. ID: 437

Outside penalty area

attr. ID: 438

Head

attr. ID: 436

Shot woodwork

attr. ID: 439

Crossbar

attr. ID: 739

Post

attr. ID: 740

Volley

attr. ID: 849

Bicycle kick

attr. ID: 850

Chip