Incidents: Ice hockey

As STATSCORE, we distinguish several types of incidents that our Scouts use in the process of providing coverge for a given sport event. Each of these incidents is briefly described and included in the relevant table.

 

  1. Event incidents - their use directly influences the change in match statuses or triggers specific parts of the match. Match statuses are described in a separate section - “Statuses: Ice Hockey”.

Id

Incident name

Is important for trader

Affect on statuses

 

Affect on results

 

Affect on time

 

Affect on betstatus

 

Id

Incident name

Is important for trader

Affect on statuses

 

Affect on results

 

Affect on time

 

Affect on betstatus

 

115

1st period started

yes

set “1st period” status

Result = 0

Regular time = 0

First period = 0

no

bet_status = no change

116

2nd period started

yes

set “2nd period” status

Second period = 0

no

bet_status = no change

117

3rd period started

yes

set “3rd period” status

Third period = 0

no

bet_status = no change

2259

1st overtime started

yes

set “1st overtime” status

First overtime = 0

Extratime = 0

no

bet_status = no change

2260

2nd overtime started

yes

set “2nd overtime” status

Second overtime = 0

no

bet_status = no change

2261

3rd overtime started

yes

set “3rd overtime” status

Third overtime = 0

no

bet_status = no change

2280

4th overtime started

yes

set “4th overtime” status

Fourth overtime = 0

no

bet_status = no change

2262

Break after

yes

no

no

no

bet_status = no change

2263

Break after 1st period

yes

set “Break after 1st period” status

no

clock_status = stopped

bet_status = no change

2264

Break after 2nd period

yes

set “Break after 2nd period” status

no

clock_status = stopped

bet_status = no change

2266

Break after 1st overtime

yes

set “Break after 1st overtime” status

no

clock_status = stopped

bet_status = no change

2277

Break after 2nd overtime

yes

set “Break after 2nd overtime” status

no

clock_status = stopped

bet_status = no change

2278

Break after 3rd overtime

yes

set “Break after 3rd overtime” status

no

clock_status = stopped

bet_status = no change

147

Penalties started

yes

set “Penalty shootout” status

no

no

bet_status = no change

53

Waiting for overtime

yes

set “Waiting for extratime” status

no

clock_status = stopped

bet_status = no change

16

Finished

yes

set “Finished” status

no

clock_status = stopped

bet_status = inactive

80

Finished after penalties

yes

set “Finished after penalties” status

no

clock_status = stopped

bet_status = inactive

81

Finished after overtime

yes

set “Finished after overtime” status

no

clock_status = stopped

bet_status = inactive

152

Finished awarded win

yes

set “Finished awarded win” status

no

clock_status = stopped

bet_status = inactive

153

Cancelled

yes

set “Cancelled” status

no

clock_status = stopped

bet_status = no change

44

Postponed

yes

set “Postponed” status

no

clock_status = stopped

bet_status = no change

45

Interrupted

yes

set “Interrupted” status

no

clock_status = stopped

bet_status = no change

154

Abandoned

yes

set “Abandoned” status

no

clock_status = stopped

bet_status = no change

 

  1. Team Incidents: Incidents whose use directly impacts on results and team/player statistics. Results and statistics are described in a separate sections - “Results: Ice Hockey” and “Statistics: Ice Hockey”

Id

Incident name

Is important for trader

Participant

Add info possible values

Add info data (attribute_IDs)

Add info format

Note

Id

Incident name

Is important for trader

Participant

Add info possible values

Add info data (attribute_IDs)

Add info format

Note

48

Attack

no

 

 

 

 

 

50

Shot on target

no

 

Even strength

attr. ID: 809

 

 

Power play

attr. ID: 810

 

 

Shorthanded

attr. ID: 811

 

 

51

Shot off target

no

 

 

 

 

 

52

Shot blocked

no

 

Blocked by teammate

attr. ID: 816

 

 

57

Goalkeeper saved

no

 

 

 

 

 

64

Goal

yes

Player who scored the goal

Penalty goal

attr. ID: 491

 

Please note: This incident has a 'confirmation' parameter for which the possible values are: 'tbd, 'confirmed' and 'cancelled'. More details can be found in the 'User guide - Key incidents confirmation' section

Power play

attr. ID: 394

 

 

Shorthanded

attr. ID: 395

 

 

Empty net

attr. ID: 396

 

 

Even strength

attr. ID: 797

 

 

High danger range goal

attr. ID: 798

 

 

Mid-range goal

attr. ID: 799

 

 

Long-range goal

attr. ID: 800

 

 

Behind the net

attr. ID: 801

 

 

Behing the blue line

attr. ID: 802

 

 

Upper left goals

attr. ID: 803

 

 

Upper right goals

attr. ID: 804

 

 

Upper middle goals

attr. ID: 805

 

 

Bottom middle goals

attr. ID: 806

 

 

Bottom right goals

attr. ID: 807

 

 

Bottom left goals

attr. ID: 808

 

 

2709

Stoppage

no

 

Puck out

attr. ID: 482

The incidents stops event’s clock

 

Fight

attr. ID: 483

 

Icing

attr. ID: 484

 

Offside

attr. ID: 485

 

Goalie Stopped

attr. ID: 486

 

Shifted goal

attr. ID: 487

 

Foul

attr. ID: 488

 

Injury

attr. ID: 489

 

Other

attr. ID: 490

 

2271

Delayed penalty

yes

 

 

 

 

 

70

Penalty shot

yes

 

 

 

 

Please note: This incident has a 'confirmation' parameter for which the possible values are: 'tbd, 'confirmed' and 'cancelled'. More details can be found in the 'User guide - Key incidents confirmation' section

77

Timeout

yes

 

 

 

 

 

2708

Timeout over

yes

 

 

 

 

 

78

TV timeout

no

 

 

 

 

 

2705

TV timeout over

yes

 

 

 

 

 

79

Missed penalty

yes

Player who missed the penalty

Penalty saved

attr. ID: 812

 

 

Even strength

attr. ID: 813

 

 

Power play

attr. ID: 814

 

 

Shorthanded

attr. ID: 815

 

 

122

Face-off center

no

 

 

 

 

 

2707

Face off

no

 

Defence zone

attr. ID: 480

 

 

Neutral zone

attr. ID: 481

 

 

145

Winning face-off

no

 

 

 

 

 

2281

Suspension

yes

 

5 players

attr. ID: 494

Sets statistics “Players on ice = 5/4/3” (stat id="714")

 

4 players

attr. ID: 493

 

3 players

attr. ID: 492

 

Minor - 2 min

attr. ID: 497

Increase “Penalty minutes” (stat id="82")

 

Major - 5 min

attr. ID: 498

 

Misconduct - 10 min

attr. ID: 499

 

Game misconduct - 20 min

attr. ID: 495

 

Match - 25 min

attr. ID: 496

 

Boarding

attr. ID: 818

 

 

 

 

 

 

 

 

 

 

Types of infraction that result in penalties

Interference

attr. ID: 819

 

Elbowing

attr. ID: 820

 

Hooking

attr. ID: 821

 

Holding

attr. ID :822

 

Holding the Stick

attr. ID: 823

 

High Sticking

attr. ID: 824

 

Abuse of Officals

attr. ID: 825

 

Cross-checking

attr. ID: 826

 

Roughing

attr. ID: 827

 

Charging

attr. ID: 828

 

Unsportsmanlike Conduct

attr. ID: 829

 

Too Many Men

attr. ID: 830

 

Fighting

attr. ID: 831

 

Delay of Game

attr. ID: 832

 

Other

attr. ID: 833

 

2706

Suspension over

yes

 

5 players

attr. ID: 477

Sets statistics “Players on ice = 5/4/3” (stat id="714")

 

4 players

attr. ID: 478

 

3 players

attr. ID: 479

 

No power play

attr. ID: 817

 

 

2918

Hit

no

 

 

 

 

 

 

  1. Informing incidents - incidents that can pertain to the entire match or a specific team but do not affect any statistics.

Id

Incident name

Is important for trader

Participant

Add info possible values

Add info data (attribute_IDs)

Add info format

Note

Id

Incident name

Is important for trader

Participant

Add info possible values

Add info data (attribute_IDs)

Add info format

Note

155

Start delayed

yes

 

 

 

 

 

2704

Match about to start

yes

 

 

 

 

 

119

Empty net

yes

 

 

 

 

 

146

Back goalkeeper

yes

 

 

 

 

 

2711

Goalkeeper in

yes

 

 

 

 

 

2710

Goalkeeper out

yes

 

 

 

 

 

72

Injury

yes

 

 

 

 

 

39

To finish

yes

 

 

 

 

 

1001

Match resumed

yes

 

 

 

Used for resuming the interrupted match

 

 

  1. Incidents related to managing match markets - incidents where their use causes specific match markets to be closed or opened.

Id

Incident name

Is important for trader

Participant

Add info possible values

Add info data (attribute_IDs)

Add info format

Note

Id

Incident name

Is important for trader

Participant

Add info possible values

Add info data (attribute_IDs)

Add info format

Note

1000

Betstart

yes

 

 

 

 

Betstart indicates that betting markets can be activated

1010

Betstop

yes

 

 

 

 

Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field

2258

Under review

yes

 

Call stands

attr. ID: 475

 

 

Call overturned

attr. ID: 476

 

 

1200

Technical problems

yes

 

 

 

 

Indicates technical issues during the providing of the coverage and automatically closes all match markets