Incidents: Ice hockey
As STATSCORE, we distinguish several types of incidents that our Scouts use in the process of providing coverge for a given sport event. Each of these incidents is briefly described and included in the relevant table.
Event incidents - their use directly influences the change in match statuses or triggers specific parts of the match. Match statuses are described in a separate section - “Statuses: Ice Hockey”.
Id | Incident name | Is important for trader | Affect on statuses
| Affect on results
| Affect on time
| Affect on betstatus
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|---|---|---|---|---|---|---|
115 | 1st period started | yes | set “1st period” status | Result = 0 Regular time = 0 First period = 0 | no | bet_status = no change |
116 | 2nd period started | yes | set “2nd period” status | Second period = 0 | no | bet_status = no change |
117 | 3rd period started | yes | set “3rd period” status | Third period = 0 | no | bet_status = no change |
2259 | 1st overtime started | yes | set “1st overtime” status | First overtime = 0 Extratime = 0 | no | bet_status = no change |
2260 | 2nd overtime started | yes | set “2nd overtime” status | Second overtime = 0 | no | bet_status = no change |
2261 | 3rd overtime started | yes | set “3rd overtime” status | Third overtime = 0 | no | bet_status = no change |
2280 | 4th overtime started | yes | set “4th overtime” status | Fourth overtime = 0 | no | bet_status = no change |
2262 | Break after | yes | no | no | no | bet_status = no change |
2263 | Break after 1st period | yes | set “Break after 1st period” status | no | clock_status = stopped | bet_status = no change |
2264 | Break after 2nd period | yes | set “Break after 2nd period” status | no | clock_status = stopped | bet_status = no change |
2266 | Break after 1st overtime | yes | set “Break after 1st overtime” status | no | clock_status = stopped | bet_status = no change |
2277 | Break after 2nd overtime | yes | set “Break after 2nd overtime” status | no | clock_status = stopped | bet_status = no change |
2278 | Break after 3rd overtime | yes | set “Break after 3rd overtime” status | no | clock_status = stopped | bet_status = no change |
147 | Penalties started | yes | set “Penalty shootout” status | no | no | bet_status = no change |
53 | Waiting for overtime | yes | set “Waiting for extratime” status | no | clock_status = stopped | bet_status = no change |
16 | Finished | yes | set “Finished” status | no | clock_status = stopped | bet_status = inactive |
80 | Finished after penalties | yes | set “Finished after penalties” status | no | clock_status = stopped | bet_status = inactive |
81 | Finished after overtime | yes | set “Finished after overtime” status | no | clock_status = stopped | bet_status = inactive |
152 | Finished awarded win | yes | set “Finished awarded win” status | no | clock_status = stopped | bet_status = inactive |
153 | Cancelled | yes | set “Cancelled” status | no | clock_status = stopped | bet_status = no change |
44 | Postponed | yes | set “Postponed” status | no | clock_status = stopped | bet_status = no change |
45 | Interrupted | yes | set “Interrupted” status | no | clock_status = stopped | bet_status = no change |
154 | Abandoned | yes | set “Abandoned” status | no | clock_status = stopped | bet_status = no change |
Team Incidents: Incidents whose use directly impacts on results and team/player statistics. Results and statistics are described in a separate sections - “Results: Ice Hockey” and “Statistics: Ice Hockey”
Id | Incident name | Is important for trader | Participant | Add info possible values | Add info data (attribute_IDs) | Add info format | Note |
|---|---|---|---|---|---|---|---|
48 | Attack | no |
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50 | Shot on target | no |
| Even strength | attr. ID: 809 |
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Power play | attr. ID: 810 |
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Shorthanded | attr. ID: 811 |
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Snap | attr. ID: 954 |
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Slap | attr. ID: 955 |
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Wrist | attr. ID: 956 |
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Tip-in | attr. ID: 957 |
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Backhand | attr. ID: 958 |
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Shovel | attr. ID: 959 |
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One handed | attr. ID: 960 |
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Wrap around | attr. ID: 961 |
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51 | Shot off target | no |
| Snap | attr. ID: 962 |
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Slap | attr. ID: 963 |
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Wrist | attr. ID: 964 |
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Tip-in | attr. ID: 965 |
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Backhand | attr. ID: 966 |
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Shovel | attr. ID: 967 |
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One handed | attr. ID: 968 |
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Wrap around | attr. ID: 969 |
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52 | Shot blocked | no |
| Blocked by teammate | attr. ID: 816 |
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Snap | attr. ID: 970 |
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Slap | attr. ID: 971 |
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Wrist | attr. ID: 972 |
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Tip-in | attr. ID: 973 |
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Backhand | attr. ID: 974 |
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Shovel | attr. ID: 975 |
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One handed | attr. ID: 976 |
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Wrap around | attr. ID: 977 |
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