Incidents: Basketball

Incidents: Basketball

As STATSCORE, we distinguish several types of incidents that our Scouts use in the process of providing coverge for a given sport event. Each of these incidents is briefly described and included in the relevant table.

 

 

  1. Event incidents - their use directly influences the change in match statuses or triggers specific parts of the match. Match statuses are described in a separate section - “Statuses: Basketball”.

 Id

Incident name

Is important for trader

Affect on statuses

Affect on results

Affect on time

Affect on betstatus

 Id

Incident name

Is important for trader

Affect on statuses

Affect on results

Affect on time

Affect on betstatus

183

1st quarter started

yes

set “1st quarter” status

Result = 0

Regular time = 0

First half = 0
First quarter = 0

no

bet_status = no change

184

2nd quarter started

yes

set “2nd quarter” status

Second quarter = 0

no

bet_status = no change

185

3rd quarter started

yes

set “3rd quarter” status

Second half = 0

Third quarter = 0

no

bet_status = no change

186

4th quarter started

yes

set “4th quarter” status

Fourth quarter = 0

no

bet_status = no change

2285

1st half started

yes

set “1st half” status

Result = 0

Regular time = 0

First half = 0

no

bet_status = no change

2286

2nd half started

yes

set “2nd half” status

Second half = 0

no

bet_status = no change

2287

Overtime 1 started

yes

set “1st overtime” status

Overtime = 0

1st overtime = 0

no

bet_status = no change

2288

Overtime 2 started

yes

set “2nd overtime” status

2nd overtime = 0

no

bet_status = no change

2289

Overtime 3 started

yes

set “3rd overtime” status

3rd overtime = 0

no

bet_status = no change

2290

Overtime 4 started

yes

set “4th overtime” status

4th overtime = 0

no

bet_status = no change

2291

Overtime 5 started

yes

set “5th overtime” status

5th overtime = 0

no

bet_status = no change

2292

Break after

yes

no

no

no

bet_status = no change

2293

Break after 1st quarter

yes

set “Break after 1st quarter” status

no

clock_status = stopped

bet_status = no change

2294

Break after 2nd quarter

yes

set “Break after 2nd quarter” status

no

clock_status = stopped

bet_status = no change

2295

Break after 3rd quarter

yes

set “Break after 3rd quarter” status

no

clock_status = stopped

bet_status = no change

2297

Break after overtime 1

yes

set “Break after 1st overtime“ status

no

clock_status = stopped

bet_status = no change

2298

Break after overtime 2

yes

set “Break after 2nd overtime“ status

no

clock_status = stopped

bet_status = no change

2299

Break after overtime 3

yes

set “Break after 3rd overtime” status

no

clock_status = stopped

bet_status = no change

2300

Break after overtime 4

yes

set “Break after 4th overtime” status

no

clock_status = stopped

bet_status = no change

2301

Break after 1st half

yes

set “Break after 1st half“ status

no

clock_status = stopped

bet_status = no change

194

Waiting for overtime

yes

set “Waiting for overtime” status

no

clock_status = stopped

bet_status = no change

196

Finished after overtime

yes

set “Finished after overtime” status

no

clock_status = stopped

bet_status = inactive

197

Finished awarded win

yes

set “Finished awarded win” status

no

clock_status = stopped

bet_status = inactive

198

Finished regular time

yes

set “Finished regular time” status

no

clock_status = stopped

bet_status = inactive

199

Cancelled

yes

set “Cancelled” status

no

clock_status = stopped

bet_status = no change

200

Postponed

yes

set “Postponed” status

no

clock_status = stopped

bet_status = no change

201

Interrupted

yes

set “Interrupted” status

no

clock_status = stopped

bet_status = no change

203

Abandoned

yes

set “Abandoned” status

no

clock_status = stopped

bet_status = no change



  1. Team Incidents: Incidents whose use directly impacts on results and team/player statistics. Results and statistics are described in a separate sections - “Results: Basketball” and “Statistics: Basketball”

 Id

Incident name

Is important for trader

Participant

Add info possible values

Add info format

Note

 

 Id

Incident name

Is important for trader

Participant

Add info possible values

Add info format

Note

 

156

In possession

yes

 

 

 

 

158

Free throw in

yes

Player who scored the points

 

 

 

159

2-point shot made

yes

Player who scored the points

Jump shot

attr. ID: 651

 

Layup

attr. ID: 652

 

Dunk

attr. ID: 653

 

Hook

attr. ID: 654

 

Points from turnovers

attr. ID: 724

 

Points in the paint

attr. ID: 725

 

Second chance points

attr. ID: 726

 

Fast break points

attr. ID: 727

 

And 1

attr. ID: 948

 

Step back

attr. ID: 949

 

Alley oop

attr. ID: 950

 

Driving

attr. ID: 951

 

Floating

attr. ID: 952

 

Tip-putback

attr. ID: 953

 

160

3-point shot made

yes

Player who scored the points

Jump shot

attr. ID: 650

 

Points from turnovers

attr. ID: 728

 

Second chance points

attr. ID: 729

 

Fast break points

attr. ID: 730

 

Deep 3

attr. ID: 944

 

Half court

attr. ID: 945