Incidents: Basketball
As STATSCORE, we distinguish several types of incidents that our Scouts use in the process of providing coverge for a given sport event. Each of these incidents is briefly described and included in the relevant table.
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Event incidents - their use directly influences the change in match statuses or triggers specific parts of the match. Match statuses are described in a separate section - âStatuses: Basketballâ.
 Id | Incident name | Is important for trader | Affect on statuses | Affect on results | Affect on time | Affect on betstatus |
---|---|---|---|---|---|---|
183 | 1st quarter started | yes | set â1st quarterâ status | Result = 0 Regular time = 0 First half = 0 | no | bet_status = no change |
184 | 2nd quarter started | yes | set â2nd quarterâ status | Second quarter = 0 | no | bet_status = no change |
185 | 3rd quarter started | yes | set â3rd quarterâ status | Second half = 0 Third quarter = 0 | no | bet_status = no change |
186 | 4th quarter started | yes | set â4th quarterâ status | Fourth quarter = 0 | no | bet_status = no change |
2285 | 1st half started | yes | set â1st halfâ status | Result = 0 Regular time = 0 First half = 0 | no | bet_status = no change |
2286 | 2nd half started | yes | set â2nd halfâ status | Second half = 0 | no | bet_status = no change |
2287 | Overtime 1 started | yes | set â1st overtimeâ status | Overtime = 0 1st overtime = 0 | no | bet_status = no change |
2288 | Overtime 2 started | yes | set â2nd overtimeâ status | 2nd overtime = 0 | no | bet_status = no change |
2289 | Overtime 3 started | yes | set â3rd overtimeâ status | 3rd overtime = 0 | no | bet_status = no change |
2290 | Overtime 4 started | yes | set â4th overtimeâ status | 4th overtime = 0 | no | bet_status = no change |
2291 | Overtime 5 started | yes | set â5th overtimeâ status | 5th overtime = 0 | no | bet_status = no change |
2292 | Break after | yes | no | no | no | bet_status = no change |
2293 | Break after 1st quarter | yes | set âBreak after 1st quarterâ status | no | clock_status = stopped | bet_status = no change |
2294 | Break after 2nd quarter | yes | set âBreak after 2nd quarterâ status | no | clock_status = stopped | bet_status = no change |
2295 | Break after 3rd quarter | yes | set âBreak after 3rd quarterâ status | no | clock_status = stopped | bet_status = no change |
2297 | Break after overtime 1 | yes | set âBreak after 1st overtimeâ status | no | clock_status = stopped | bet_status = no change |
2298 | Break after overtime 2 | yes | set âBreak after 2nd overtimeâ status | no | clock_status = stopped | bet_status = no change |
2299 | Break after overtime 3 | yes | set âBreak after 3rd overtimeâ status | no | clock_status = stopped | bet_status = no change |
2300 | Break after overtime 4 | yes | set âBreak after 4th overtimeâ status | no | clock_status = stopped | bet_status = no change |
2301 | Break after 1st half | yes | set âBreak after 1st halfâ status | no | clock_status = stopped | bet_status = no change |
194 | Waiting for overtime | yes | set âWaiting for overtimeâ status | no | clock_status = stopped | bet_status = no change |
196 | Finished after overtime | yes | set âFinished after overtimeâ status | no | clock_status = stopped | bet_status = inactive |
197 | Finished awarded win | yes | set âFinished awarded winâ status | no | clock_status = stopped | bet_status = inactive |
198 | Finished regular time | yes | set âFinished regular timeâ status | no | clock_status = stopped | bet_status = inactive |
199 | Cancelled | yes | set âCancelledâ status | no | clock_status = stopped | bet_status = no change |
200 | Postponed | yes | set âPostponedâ status | no | clock_status = stopped | bet_status = no change |
201 | Interrupted | yes | set âInterruptedâ status | no | clock_status = stopped | bet_status = no change |
203 | Abandoned | yes | set âAbandonedâ status | no | clock_status = stopped | bet_status = no change |
Team Incidents: Incidents whose use directly impacts on results and team/player statistics. Results and statistics are described in a separate sections - âResults: Basketballâ and âStatistics: Basketballâ
 Id | Incident name | Is important for trader | Participant | Add info possible values | Add info format | Note  |
---|---|---|---|---|---|---|
156 | In possession | yes | Â | Â | Â | Â |
158 | Free throw in | yes | Player who scored the points | Â | Â | Â |
159 | 2-point shot made | yes | Player who scored the points | Jump shot | attr. ID: 651 | Â |
Layup | attr. ID: 652 | Â | ||||
Dunk | attr. ID: 653 | Â | ||||
Hook | attr. ID: 654 | Â | ||||
Points from turnovers | attr. ID: 724 | Â | ||||
Points in the paint | attr. ID: 725 | Â | ||||
Second chance points | attr. ID: 726 | Â | ||||
Fast break points | attr. ID: 727 | Â | ||||
160 | 3-point shot made | yes | Player who scored the points | Jump shot | attr. ID: 650 | Â |
Points from turnovers | attr. ID: 728 | Â | ||||
Second chance points | attr. ID: 729 | Â | ||||
Fast break points | attr. ID: 730 | Â | ||||
161 | Missed free throw | no | Player who missed the points | Â | Â | Â |
162 | Missed 2pts shot | no | Player who missed the points | Jump shot | attr. ID: 655 | Â |
Layup | attr. ID: 656 | Â | ||||
Dunk | attr. ID: 657 | Â | ||||
Hook | attr. ID: 658 | Â | ||||
163 | Missed 3pts shot | no | Player who missed the points | Jump shot | attr. ID: 659 | Â |
2716 | Free throws awarded | no | Â | 1 | attr. ID: 502 | Â |
2 | attr. ID: 503 | Â | ||||
3 | attr. ID: 504 | Â | ||||
164 | Foul | no | Â | Offensive | attr. ID: 505 | Â |
Technical | attr. ID: 506 | Â | ||||
Unsportmanlike | attr. ID: 507 | Â | ||||
165 | Offensive rebound | no | Â | Â | Â | Â |
166 | Defensive rebound | no | Â | Â | Â | Â |
176 | Turnover | no | Â | Out of bounds | attr. ID: 508 | Â |
Travelling | attr. ID: 509 | Â | ||||
Shot clock | attr. ID: 510 | Â | ||||
Backcourt | attr. ID: 511 | Â | ||||
8 seconds | attr. ID: 512 | Â | ||||
5 seconds | attr. ID: 513 | Â | ||||
3 seconds | attr. ID: 514 | Â | ||||
Double dribble | attr. ID: 515 | Â | ||||
Offensive goaltending | attr. ID: 516 | Â | ||||
2717 | Timeout | yes | Â | Â | Â | Â |
2718 | Timeout over | yes | Â | Â | Â | Â |
179 | TV Timeout | yes | Â | Â | Â | Â |
2715 | TV Timeout over | yes | Â | Â | Â | Â |
180 | Jump ball | no | Â | Home | attr. ID: 500 | Â |
Away | attr. ID: 501 | |||||
181 | Injury | no | Â | Â | Â | Â |
188 | Foul bonus | yes | Â | Â | Â | Â |
190 | Block | no | Â | Â | Â | Â |
334 | Steal | no | Â | Â | Â | Â |
2305 | Throw in | no | Â | Â | Â | Â |
2808 | Substitution In | no | Â | Â | Â | Â |
2809 | Substitution Out | no | Â | Â | Â | Â |
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Informing incidents - incidents that can pertain to the entire match or a specific team but do not affect any statistics.
 Id | Incident name | Is important for trader | Participant | Add info possible values | Add info format | Note  |
---|---|---|---|---|---|---|
202 | Start delayed | yes | Â | Â | Â | Â |
2714 | Match about to start | yes | Â | Â | Â | Â |
1001 | Match resumed | yes | Â | Â | Â | Used for resuming the interrupted match |
41 | To finish | yes | Â | Â | Â | Â |
2302 | Referee's injury | no | Â | Â | Â | Â |
2303 | Break during the game | no | Â | Â | Â | Â |
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Incidents related to managing match markets - incidents where their use causes specific match markets to be closed or opened.
 Id | Incident name | Is important for trader | Participant | Add info possible values | Add info format | Note  |
---|---|---|---|---|---|---|
1000 | Betstart | yes | Â | Â | Â | Betstart indicates that betting markets can be activated. |
1010 | Betstop | yes |  |  |  | Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field. |
2304 | Play under review | yes | Â | Â | Â | Indicates that all betting markets are closed until the refereeâs decision |
1200 | Technical problems | yes | Â | Â | Â | Indicates technical issues during the providing of the coverage and automatically closes all match markets |