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As STATSCORE, we distinguish several types of incidents that our Scouts use in the process of providing coverge for a given sport event. Each of these incidents is briefly described and included in the relevant table.

  1. Event incidents - their use directly influences the change in match statuses or triggers specific parts of the match. Match statuses are described in a separate section - “Statuses: Basketball”.

 Id

Incident name

Is important for trader

Affect on statuses

Affect on results

Affect on time

Affect on betstatus

183

1st quarter started

yes

set “1st quarter” status

Result = 0

Regular time = 0

First half = 0
First quarter = 0

no

bet_status = no change

184

2nd quarter started

yes

set “2nd quarter” status

Second quarter = 0

no

bet_status = no change

185

3rd quarter started

yes

set “3rd quarter” status

Second half = 0

Third quarter = 0

no

bet_status = no change

186

4th quarter started

yes

set “4th quarter” status

Fourth quarter = 0

no

bet_status = no change

2285

1st half started

yes

set “1st half” status

Result = 0

Regular time = 0

First half = 0

no

bet_status = no change

2286

2nd half started

yes

set “2nd half” status

Second half = 0

no

bet_status = no change

2287

Overtime 1 started

yes

set “1st overtime” status

Overtime = 0

1st overtime = 0

no

bet_status = no change

2288

Overtime 2 started

yes

set “2nd overtime” status

2nd overtime = 0

no

bet_status = no change

2289

Overtime 3 started

yes

set “3rd overtime” status

3rd overtime = 0

no

bet_status = no change

2290

Overtime 4 started

yes

set “4th overtime” status

4th overtime = 0

no

bet_status = no change

2291

Overtime 5 started

yes

set “5th overtime” status

5th overtime = 0

no

bet_status = no change

2292

Break after

yes

no

no

no

no

2293

Break after 1st quarter

yes

set “Break after 1st quarter” status

no

clock_status = stopped

bet_status = no change

2294

Break after 2nd quarter

yes

set “Break after 2nd quarter” status

no

clock_status = stopped

bet_status = no change

2295

Break after 3rd quarter

yes

set “Break after 3rd quarter” status

no

clock_status = stopped

bet_status = no change

2297

Break after overtime 1

yes

set “Break after 1st overtime“ status

no

clock_status = stopped

bet_status = no change

2298

Break after overtime 2

yes

set “Break after 2nd overtime“ status

no

clock_status = stopped

bet_status = no change

2299

Break after overtime 3

yes

set “Break after 3rd overtime” status

no

clock_status = stopped

bet_status = no change

2300

Break after overtime 4

yes

set “Break after 4th overtime” status

no

clock_status = stopped

bet_status = no change

2301

Break after 1st half

yes

set “Break after 1st half“ status

no

clock_status = stopped

bet_status = no change

194

Waiting for overtime

yes

set “Waiting for overtime” status

no

clock_status = stopped

bet_status = no change

196

Finished after overtime

yes

set “Finished after overtime” status

no

clock_status = stopped

bet_status = inactive

197

Finished awarded win

yes

set “Finished awarded win” status

no

clock_status = stopped

bet_status = inactive

198

Finished regular time

yes

set “Finished regular time” status

no

clock_status = stopped

bet_status = inactive

199

Cancelled

yes

set “Cancelled” status

no

clock_status = stopped

bet_status = no change

200

Postponed

yes

set “Postponed” status

no

clock_status = stopped

bet_status = no change

201

Interrupted

yes

set “Interrupted” status

no

clock_status = stopped

bet_status = no change

203

Abandoned

yes

set “Abandoned” status

no

clock_status = stopped

bet_status = no change


  1. Team Incidents: Incidents whose use directly impacts on results and team/player statistics. Results and statistics are described in a separate sections - “Results: Basketball” and “Statistics: Basketball”

 Id

Incident name

Is important for trader

Participant

Add info possible values

Add info format

Note

156

In possession

yes

158

Free throw in

yes

Player who scored the points

159

2-point shot made

yes

Player who scored the points

Jump shot

attr. ID: 651

Layup

attr. ID: 652

Dunk

attr. ID: 653

Hook

attr. ID: 654

Points from turnovers

attr. ID: 724

Points in the paint

attr. ID: 725

Second chance points

attr. ID: 726

Fast break points

attr. ID: 727

160

3-point shot made

yes

Player who scored the points

Jump shot

attr. ID: 650

Points from turnovers

attr. ID: 728

Second chance points

attr. ID: 729

Fast break points

attr. ID: 730

161

Missed free throw

no

Player who missed the points

162

Missed 2pts shot

no

Player who missed the points

Jump shot

attr. ID: 655

Layup

attr. ID: 656

Dunk

attr. ID: 657

Hook

attr. ID: 658

163

Missed 3pts shot

no

Player who missed the points

Jump shot

attr. ID: 659

2716

Free throws awarded

no

1

attr. ID: 502

2

attr. ID: 503

3

attr. ID: 504

164

Foul

no

Offensive

attr. ID: 505

Technical

attr. ID: 506

Unsportmanlike

attr. ID: 507

165

Offensive rebound

no

166

Defensive rebound

no

176

Turnover

no

Out of bounds

attr. ID: 508

Travelling

attr. ID: 509

Shot clock

attr. ID: 510

Backcourt

attr. ID: 511

8 seconds

attr. ID: 512

5 seconds

attr. ID: 513

3 seconds

attr. ID: 514

Double dribble

attr. ID: 515

Offensive goaltending

attr. ID: 516

2717

Timeout

yes

2718

Timeout over

yes

179

TV Timeout

yes

2715

TV Timeout over

yes

180

Jump ball

no

Home

attr. ID: 500

Away

attr. ID: 501

181

Injury

no

188

Foul bonus

yes

190

Block

no

334

Steal

no

2305

Throw in

no

2808

Substitution In

no

2809

Substitution Out

no

  1. Informing incidents - incidents that can pertain to the entire match or a specific team but do not affect any statistics.

 Id

Incident name

Is important for trader

Participant

Add info possible values

Add info format

Note

202

Start delayed

yes

2714

Match about to start

yes

1001

Match resumed

yes

Used for resuming the interrupted match

41

To finish

yes

2302

Referee's injury

no

2303

Break during the game

no

  1. Incidents related to managing match markets - incidents where their use causes specific match markets to be closed or opened.

 Id

Incident name

Is important for trader

Participant

Add info possible values

Add info format

Note

1000

Betstart

yes

Betstart indicates that betting markets can be activated.

1010

Betstop

yes

Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field.

2304

Play under review

yes

Indicates that all betting markets are closed until the referee’s decision

1200

Technical problems

yes

Indicates technical issues during the providing of the coverage and automatically closes all match markets

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