The complete list of possible incidents for basketball are listed below As STATSCORE, we distinguish several types of incidents that our Scouts use in the process of providing coverge for a given sport event. Each of these incidents is briefly described and included in the relevant table.
Event incidents - their use directly influences the change in match statuses or triggers specific parts of the match. Match statuses are described in a separate section - “Statuses: Basketball”.
Id | Incident name | Is important for trader | Affect on statuses | Affect on results | Affect on time | Affect on betstatus |
---|---|---|---|---|---|---|
183 | 1st quarter started | yes | set “1st quarter” status | Result = 0 Regular time = 0 First half = 0 | no | bet_status = no change |
184 | 2nd quarter started | yes | set “2nd quarter” status | Second quarter = 0 | no | bet_status = no change |
185 | 3rd quarter started | yes | set “3rd quarter” status | Second half = 0 Third quarter = 0 | no | bet_status = no change |
186 | 4th quarter started | yes | set “4th quarter” status | Fourth quarter = 0 | no | bet_status = no change |
2285 | 1st half started | yes | set “1st half” status | Result = 0 Regular time = 0 First half = 0 | no | bet_status = no change |
2286 | 2nd half started | yes | set “2nd half” status | Second half = 0 | no | bet_status = no change |
2287 | Overtime 1 started | yes | set “1st overtime” status | Overtime = 0 1st overtime = 0 | no | bet_status = no change |
2288 | Overtime 2 started | yes | set “2nd overtime” status | 2nd overtime = 0 | no | bet_status = no change |
2289 | Overtime 3 started | yes | set “3rd overtime” status | 3rd overtime = 0 | no | bet_status = no change |
2290 | Overtime 4 started | yes | set “4th overtime” status | 4th overtime = 0 | no | bet_status = no change |
2291 | Overtime 5 started | yes | set “5th overtime” status | 5th overtime = 0 | no | bet_status = no change |
2292 | Break after | yes | no | no | no | bet_status = no change |
2293 | Break after 1st quarter | yes | set “Break after 1st quarter” status | no | clock_status = stopped | bet_status = no change |
2294 | Break after 2nd quarter | yes | set “Break after 2nd quarter” status | no | clock_status = stopped | bet_status = no change |
2295 | Break after 3rd quarter | yes | set “Break after 3rd quarter” status | no | clock_status = stopped | bet_status = no change |
2297 | Break after overtime 1 | yes | set “Break after 1st overtime“ status | no | clock_status = stopped | bet_status = no change |
2298 | Break after overtime 2 | yes | set “Break after 2nd overtime“ status | no | clock_status = stopped | bet_status = no change |
2299 | Break after overtime 3 | yes | set “Break after 3rd overtime” status | no | clock_status = stopped | bet_status = no change |
2300 | Break after overtime 4 | yes | set “Break after 4th overtime” status | no | clock_status = stopped | bet_status = no change |
2301 | Break after 1st half | yes | set “Break after 1st half“ status | no | clock_status = stopped | bet_status = no change |
194 | Waiting for overtime | yes | set “Waiting for overtime” status | no | clock_status = stopped | bet_status = no change |
196 | Finished after overtime | yes | set “Finished after overtime” status | no | clock_status = stopped | bet_status = inactive |
197 | Finished awarded win | yes | set “Finished awarded win” status | no | clock_status = stopped | bet_status = inactive |
198 | Finished regular time | yes | set “Finished regular time” status | no | clock_status = stopped | bet_status = inactive |
199 | Cancelled | yes | set “Cancelled” status | no | clock_status = stopped | bet_status = no change |
200 | Postponed | yes | set “Postponed” status | no | clock_status = stopped | bet_status = no change |
201 | Interrupted | yes | set “Interrupted” status | no | clock_status = stopped | bet_status = no change |
203 | Abandoned | yes | set “Abandoned” status | no | clock_status = stopped | bet_status = no change |
Team Incidents: Incidents whose use directly impacts on results and team/player statistics. Results and statistics are described in a separate sections - “Results: Basketball” and “Statistics: Basketball”
Id | Incident name | Is important for trader | Participant | Add info possible values | Add info format | Note |
---|
1000
Betstart
yes
Betstart indicates that betting markets can be activated.
1010
Betstop
yes
156 | In possession | yes | ||||
158 | Free throw in | yes | Player who scored the points | |||
159 | 2-point shot made | yes | Player who scored the points | Jump shot | attr. ID: 651 | |
Layup | attr. ID: 652 | |||||
Dunk | attr. ID: 653 | |||||
Hook | attr. ID: 654 | |||||
Points from turnovers | attr. ID: 724 | |||||
Points in the paint | attr. ID: 725 | |||||
Second chance points | attr. ID: 726 | |||||
Fast break points | attr. ID: 727 | |||||
160 | 3-point shot made | yes | Player who scored the points | Jump shot | attr. ID: 650 | |
Points from turnovers | attr. ID: 728 | |||||
Second chance points | attr. ID: 729 | |||||
Fast break points | attr. ID: 730 | |||||
161 | Missed free throw | no | Player who missed the points | |||
162 | Missed 2pts shot | no | Player who missed the points | Jump shot | attr. ID: 655 | |
Layup | attr. ID: 656 | |||||
Dunk | attr. ID: 657 | |||||
Hook | attr. ID: 658 | |||||
163 | Missed 3pts shot | no | Player who missed the points | Jump shot | attr. ID: 659 | |
2716 | Free throws awarded | no | 1 | attr. ID: 502 | ||
2 | attr. ID: 503 | |||||
3 | attr. ID: 504 | |||||
164 | Foul | no | Offensive | attr. ID: 505 | ||
Technical | attr. ID: 506 | |||||
Unsportmanlike | attr. ID: 507 | |||||
165 | Offensive rebound | no | ||||
166 | Defensive rebound | no | ||||
176 | Turnover | no | Out of bounds | attr. ID: 508 | ||
Travelling | attr. ID: 509 | |||||
Shot clock | attr. ID: 510 | |||||
Backcourt | attr. ID: 511 | |||||
8 seconds | attr. ID: 512 | |||||
5 seconds | attr. ID: 513 | |||||
3 seconds | attr. ID: 514 | |||||
Double dribble | attr. ID: 515 | |||||
Offensive goaltending | attr. ID: 516 | |||||
2717 | Timeout | yes | ||||
2718 | Timeout over | yes | ||||
179 | TV Timeout | yes | ||||
2715 | TV Timeout over | yes | ||||
180 | Jump ball | no | Home | attr. ID: 500 | ||
Away | attr. ID: 501 | |||||
181 | Injury | no | ||||
188 | Foul bonus | yes | ||||
190 | Block | no | ||||
334 | Steal |
no
2302
no |
2303
Break during the game
no
2304
Play under review
yes
2305 | Throw in | no | ||||
2808 | Substitution In | no | ||||
2809 | Substitution Out | no |
2714
Match about to start
yes
183
1st quarter started
yes
184
2nd quarter started
yes
185
3rd quarter started
yes
186
4th quarter started
yes
2285
1st half started
yes
2286
2nd half started
yes
2287
Overtime 1 started
yes
2288
Overtime 2 started
yes
2289
Overtime 3 started
yes
2290
Overtime 4 started
yes
2291
Overtime 5 started
yes
2292
Break after
yes
2293
Break after 1st quarter
yes
2294
Break after 2nd quarter
yes
2295
Break after 3rd quarter
yes
2297
Break after overtime 1
yes
2298
Break after overtime 2
yes
2299
Break after overtime 3
yes
2300
Break after overtime 4
yes
2301
Break after 1st half
yes
Informing incidents - incidents that can pertain to the entire match or a specific team but do not affect any statistics.
198
Finished regular time
yes
199
Cancelled
yes
200
Postponed
yes
201
Interrupted
yes
202
Start delayed
yes
203
Abandoned
yes
1001
Match resumed
yes
Id | Incident name | Is important for trader | Participant | Add info possible values | Add info format | Note |
---|---|---|---|---|---|---|
202 | Start delayed | yes | ||||
2714 | Match about to start | yes | ||||
1001 | Match resumed | yes | Used for resuming the interrupted match | |||
41 | To finish | yes |
194
Waiting for overtime
yes
196
Finished after overtime
yes
197
Finished awarded win
yes
2302 | Referee's injury | no | ||||
2303 | Break during the game | no |
Incidents related to managing match markets - incidents where their use causes specific match markets to be closed or opened.
Id | Incident name | Is important for trader | Participant | Add info possible values | Add info format | Note |
---|---|---|---|---|---|---|
1000 | Betstart | yes | Betstart indicates that betting markets can be activated. | |||
1010 | Betstop | yes | Betstop indicates that all betting markets are closed due to strong possibility of a goal, penalty, red card, or there is any unclear situation on the field. | |||
2304 | Play under review | yes | Indicates that all betting markets are closed until the referee’s decision | |||
1200 | Technical problems | yes |
192
Not started
yes
Indicates technical issues during the providing of the coverage and automatically closes all match markets |