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Every 30 seconds you should receive at least 1 message from each live event.
The AMQP service will be sending messages for a particular event at the earliest, 30 minutes before the event start time and up until the end of the event when the scout confirms the result.

Message example:

Structure - event_keep_alive
{
  "id": -1,
  "uuid": null,
  "type": "event_keep_alive",
  "source": 1148,
  "ut": 1611574713,
  "data": {
    "event_keep_alive": {
      "event_id": 3755129,
      "clock_time": 482,
      "clock_status": "running"
    }
  }
}

Message structure details:

.message
idInteger value = -1
uuidUniversally unique identifier
type

event_keep_alive

sourceInternal attribute
utInformation about the date and time of when the message was created. Format UNIX_TIMESTAMP
..data
...event_keep_alive
event_idinteger value, Identifier of the event.
clock_time

Period time, counted from 0 for each game period. Possible values:

  • integer
  • Null, Null is sent in the sports that don't require clock.
clock_status

Possible values:

  • "stopped"
  • "running"
  • Null, Null is sent in the sports that don't require clock.




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