Every 30 seconds you should receive at least 1 message from each live event.
The AMQP service will be sending messages for a particular event at the earliest, 30 minutes before the event start time and up until the end of the event when the scout confirms the result.
Message example:
Structure - event_keep_alive
{ "id": -1, "uuid": null, "type": "event_keep_alive", "source": 1148, "ut": 1611574713, "data": { "event_keep_alive": { "event_id": 3755129, "clock_time": 482, "clock_status": "running" } } }
Message structure details:
.message | |
---|---|
id | Integer value = -1 |
uuid | Universally unique identifier |
type | event_keep_alive |
source | Internal attribute |
ut | Information about the date and time of when the message was created. Format UNIX_TIMESTAMP |
..data | |
...event_keep_alive | |
event_id | integer value, Identifier of the event. |
clock_time | Period time, counted from 0 for each game period. Possible values:
|
clock_status | Possible values:
|