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Every 30 seconds you should receive at least 1 message from each live event. The AMQP service will be sending messages for a particular event at the earliest, 30 minutes before the event start time and up until the end of the event when the scout confirms the result.

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Message structure

.message
idinteger Integer value = -1
uuidUniversally unique identifier
type

event_keep_alive

sourceInternal attribute
utInformation about the date and time of when the message was created. Format UNIX_TIMESTAMP
..data
...event_keep_alive
event_idinteger value, Identifier of the event.
clock_time

Period time, counted from 0 for each game period. Possible values:

  • integer
  • Null, Null is sent in the sports that don't require clock.
clock_status

Possible values:

  • "stopped"
  • "running"
  • Null, Null is sent in the sports that don't require clock.

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