Every 30 seconds you should receive at least 1 message from each live event. The AMQP service will be sending messages for a particular event at the earliest, 30 minutes before the event start time and up until the end of the event when the scout confirms the result.
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Message structure
.message | |
---|---|
id | integer Integer value = -1 |
uuid | Universally unique identifier |
type | event_keep_alive |
source | Internal attribute |
ut | Information about the date and time of when the message was created. Format UNIX_TIMESTAMP |
..data | |
...event_keep_alive | |
event_id | integer value, Identifier of the event. |
clock_time | Period time, counted from 0 for each game period. Possible values:
|
clock_status | Possible values:
|
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